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Carthage's army is basically designed to send waves of men to die to the front: it is mostly formed by mercenaries, so your city population remains untouched even in the worst of the military massacres, and some of their unit types are very clearly meant to be disposable and/or to be used as mindless berserks (one of them, the Numidian footsoldier, has the explicit skill to damage their opponents upon dying). We Have Reserves: Invoked and exploited.Walking Shirtless Scene: Gaul footsoldiers fight bare-chested, just like real life Celts used to do.Vocal Dissonance: Germanic priestesses seem to be relatively young women in their character box, but their voices (at least in the Spanish dub) are horribly old and wizened.Moreover, what would you call huge, bald, enormpusly muscled black dudes who wield two swords and speak as a Soft-Spoken Sadist? Mauritanian fighters have the ability to intimidate their opponents and deal extra damage.
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Scary Black Man: Exploited in-universe.Shock and Awe: Roman priestss skill is making lighting fall over a nearby enemy.Horny Vikings: Normand chiefs wear horned helms, although a lot of Gaul, German and Iberian characters wear them as well.This is Truth in Television, as this technique was favored by Iberians and used to disrupt the enemy's discipline. Hit-and-Run Tactics: Iberian horse riders have the ability to increase wildly their attack after passing a time without engaging battle, which makes hit and run repeatedly an excellent tactic for them.Later games are less fantastical, with only the occasional Maybe Magic, Maybe Mundane. Historical Fantasy: The first games follow closely the historical events, but at the same time there are very real magic and gods in their universe.Drop the Hammer: Norman chiefs wield large anvil-sized war hammers.Does Not Like Shoes: Pretty much all the Egyptian civilization, excepting its most heavily armed warriors.Blade on a Stick: The Iberian guerrilla fighters wield what looks like a gladius blade at the end of a pole.However, a sequel based again on strategy and potentially named Imperivm: Julius Caesar is allegedly in Development Hell. The franchise took a major Genre Shift with Civitas in 2006, becoming a Rome-centered Construction and Management Games instead of their previous and more known focus on warring. Imperivm Civitas III, released as Grand Ages: Rome 2009.Imperivm Civitas II, released as Imperium Romanum 2008.Imperivm Civitas, released as Glory of the Roman Empire 2006.Imperivm: Great Battles of Rome, the first released under its original title 2004.Imperivm: The Conquest of Hispania, released as Nemesis of the Roman Empire 2004.Imperivm: The Wars of Gaul, released in English-speaking countries as Celtic Kings: Rage of War 2002.The franchise consists of the following games/series:
Celtic kings rage of war druid sanctuary series#
Imperivm is a series of historical (and vaguely Historical Fantasy) Real-Time Strategy games by Bulgarian developer Haemimont Games and distributed by Spanish company FX Interactive.